// Project 01

Rocket Launch

Physics-based 3D rocket navigation with time-trial gameplay and persistent leaderboards.

UnityC#Rigidbody PhysicsPlayerPrefs

// Highlights

What I Built

  • Developed a physics-based 3D rocket navigation game using Unity and C#.
  • Implemented Rigidbody movement, collision handling, particle effects, and audio feedback systems.
  • Designed and built a custom time-trial gameplay mode with persistent leaderboard tracking.
  • Created a player profile system with save data persistence using PlayerPrefs.
  • Developed a multi-screen UI system using TextMeshPro and Unity Canvas.
  • Implemented scene management, level progression, and game state handling.
  • Applied Singleton architecture and modular programming principles to manage global game systems.
  • Extended a tutorial project with original gameplay and progression features to improve replayability.

// Gallery

From the Editor

Rocket Launch screenshot 1
Rocket Launch screenshot 2