Project 03
Rocket Launch
Physics-based 3D rocket navigation with time-trial gameplay and persistent leaderboards.
UnityC#Rigidbody PhysicsPlayerPrefs
Highlights
What I Built
- Developed a physics-based 3D rocket navigation game using Unity and C#.
- Implemented Rigidbody movement, collision handling, particle effects, and audio feedback systems.
- Designed and built a custom time-trial gameplay mode with persistent leaderboard tracking.
- Created a player profile system with save data persistence using PlayerPrefs.
- Developed a multi-screen UI system using TextMeshPro and Unity Canvas.
- Implemented scene management, level progression, and game state handling.
- Applied Singleton architecture and modular programming principles to manage global game systems.
- Extended a tutorial project with original gameplay and progression features to improve replayability.
Gallery
From the Editor
Keep Exploring
Other Projects
01Game JamGarden of Terror
First-person farming horror prototype built in 7 days for the Brackeys Game Jam 2026.
UnityC#ScriptableObjectsGame Jam
Read More
02Game JamOne Last Stop
First-person endless train management game created in 96 hours for the GMTK Game Jam 2026.
UnityC#Event-Driven SystemsGame Jam
Read More
04Galaxy Strike
3D space shooter with cinematic timelines, particle weapons and dynamic combat.
UnityC#TimelineTextMeshPro
Read More