Project 01

Garden of Terror

First-person farming horror prototype built in 7 days for the Brackeys Game Jam 2026.

UnityC#ScriptableObjectsGame Jam
Garden of Terror

Highlights

What I Built

  • Collaborated in a 3-person team with another programmer and a 3D artist to develop a complete game prototype during the 7-day Brackeys Game Jam.
  • Designed and implemented the inventory, hotbar, and shop systems from scratch, connecting item data, purchasing, currency, inventory management, and real-time UI updates.
  • Built the game's UI systems, including the main menu, pause menu, settings, shop interface, hotbar, inventory displays, and other gameplay UI.
  • Created pixel art assets for menu buttons and the in-game shop, integrating them into Unity's UI.
  • Implemented gameplay systems including planting, watering, plant growth, mutation mechanics, player interactions, and item usage.
  • Designed and assembled the game levels and Unity scenes, integrating gameplay systems, 3D assets, lighting, UI, and environmental elements.
  • Implemented and integrated audio and sound effects, including menu and gameplay interactions.
  • Used ScriptableObjects to create reusable, data-driven item and plant configurations.
  • Developed a custom player controller featuring acceleration/deceleration, sprinting, jumping, jump buffering, gravity, and knockback.
  • Collaborated through Git/GitHub, integrating code and assets while debugging and adapting systems.

Gallery

From the Editor