Project 04
Galaxy Strike
3D space shooter with cinematic timelines, particle weapons and dynamic combat.
UnityC#TimelineTextMeshPro
Highlights
What I Built
- Developed a 3D space shooter using Unity and C# featuring player-controlled flight and real-time combat systems.
- Implemented particle-based weapon mechanics with collision-driven damage detection.
- Created mouse-driven targeting systems using screen-space to world-space coordinate conversion.
- Integrated Unity Timeline and Animator tools to develop cinematic sequences and gameplay presentation.
- Designed enemy health, destruction, scoring, and visual feedback systems.
- Developed responsive spacecraft movement with dynamic rotation and interpolation techniques.
- Implemented UI systems using TextMeshPro for dialogue and score tracking.
- Utilized coroutines, scene management, and persistent audio systems to improve gameplay flow and user experience.
Gallery
From the Editor
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