// Project 02

Galaxy Strike

3D space shooter with cinematic timelines, particle weapons and dynamic combat.

UnityC#TimelineTextMeshPro

// Highlights

What I Built

  • Developed a 3D space shooter using Unity and C# featuring player-controlled flight and real-time combat systems.
  • Implemented particle-based weapon mechanics with collision-driven damage detection.
  • Created mouse-driven targeting systems using screen-space to world-space coordinate conversion.
  • Integrated Unity Timeline and Animator tools to develop cinematic sequences and gameplay presentation.
  • Designed enemy health, destruction, scoring, and visual feedback systems.
  • Developed responsive spacecraft movement with dynamic rotation and interpolation techniques.
  • Implemented UI systems using TextMeshPro for dialogue and score tracking.
  • Utilized coroutines, scene management, and persistent audio systems to improve gameplay flow and user experience.

// Gallery

From the Editor

Galaxy Strike screenshot 1