Project 02
One Last Stop
First-person endless train management game created in 96 hours for the GMTK Game Jam 2026.
UnityC#Event-Driven SystemsGame Jam

Highlights
What I Built
- Created a first-person game where players manage an endless moving train while reacting to random system failures, in 96 hours for the GMTK Game Jam 2026.
- Designed and implemented the first-person interaction system using raycasts for buttons, valves, levers, fuel systems and other world objects.
- Developed the central event management system responsible for triggering random gameplay events, handling failure states and coordinating environmental hazards.
- Implemented gameplay mechanics including timed events, interaction cooldowns and event resolution logic.
- Built the endless railway movement system that continuously recycles track segments during gameplay.
- Integrated UI systems including countdown timers, pause menu and gameplay state management.
- Implemented audio integration including music and sound effects.
- Fixed and completed partially implemented gameplay systems from other programmers during the final stages of development.
- Created and maintained the GitHub repository while helping teammates learn Git workflows during development.
- Built and debugged the final WebGL version, resolving platform-specific build issues before submission.
- Worked closely with artists and designers to integrate assets and gameplay interactions, and helped coordinate development to successfully submit before the deadline.
Gallery
From the Editor
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