Project 02

One Last Stop

First-person endless train management game created in 96 hours for the GMTK Game Jam 2026.

UnityC#Event-Driven SystemsGame Jam
One Last Stop

Highlights

What I Built

  • Created a first-person game where players manage an endless moving train while reacting to random system failures, in 96 hours for the GMTK Game Jam 2026.
  • Designed and implemented the first-person interaction system using raycasts for buttons, valves, levers, fuel systems and other world objects.
  • Developed the central event management system responsible for triggering random gameplay events, handling failure states and coordinating environmental hazards.
  • Implemented gameplay mechanics including timed events, interaction cooldowns and event resolution logic.
  • Built the endless railway movement system that continuously recycles track segments during gameplay.
  • Integrated UI systems including countdown timers, pause menu and gameplay state management.
  • Implemented audio integration including music and sound effects.
  • Fixed and completed partially implemented gameplay systems from other programmers during the final stages of development.
  • Created and maintained the GitHub repository while helping teammates learn Git workflows during development.
  • Built and debugged the final WebGL version, resolving platform-specific build issues before submission.
  • Worked closely with artists and designers to integrate assets and gameplay interactions, and helped coordinate development to successfully submit before the deadline.

Gallery

From the Editor