// Project 03

Pong Clone

Arcade Pong reborn with skill-based reflection math, power-ups and multi-ball chaos.

UnityC#Collision MathMobile Input

// Highlights

What I Built

  • Designed and developed a complete Pong-inspired arcade game independently using Unity and C#.
  • Implemented custom collision response mathematics to create skill-based ball reflection mechanics.
  • Developed a dynamic power-up system featuring gameplay modifiers and multi-ball functionality.
  • Created procedural spawning systems with position validation to prevent overlapping objects.
  • Built support for both keyboard and mobile touch controls.
  • Implemented real-time score tracking, audio feedback, and particle effects to enhance player experience.
  • Developed systems for managing multiple active gameplay objects and collision interactions simultaneously.
  • Applied object-oriented programming principles to structure gameplay mechanics and game state management.