Project 05
Pong Clone
Arcade Pong reborn with skill-based reflection math, power-ups and multi-ball chaos.
UnityC#Collision MathMobile Input
Highlights
What I Built
- Designed and developed a complete Pong-inspired arcade game independently using Unity and C#.
- Implemented custom collision response mathematics to create skill-based ball reflection mechanics.
- Developed a dynamic power-up system featuring gameplay modifiers and multi-ball functionality.
- Created procedural spawning systems with position validation to prevent overlapping objects.
- Built support for both keyboard and mobile touch controls.
- Implemented real-time score tracking, audio feedback, and particle effects to enhance player experience.
- Developed systems for managing multiple active gameplay objects and collision interactions simultaneously.
- Applied object-oriented programming principles to structure gameplay mechanics and game state management.
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